

Input SetDisabled(void) : "Sets this spawn point as disabled." Input SetEnabled(void) : "Sets this spawn point as enabled." Smaller numbers are used before larger numbers."Įnabled(boolean) : "Enabled by default?" : 1 Priority(integer) : "Spawn Priority (int)" : 0 : "Determines which spawn points get used first. Should be placed at least 128 units away from each other and surrounding walls" One of these needs to be placed for each team member. "This entity marks the start point for counter-terrorists. Input GlowColorBlueValue(float) : "Sets the glow blue color channel's value (0 - base(Targetname, Angles) studio("models/player/ctm_st6.mdl") = info_player_counterterrorist : Input GlowColorGreenValue(float) : "Sets the glow green color channel's value (0 - 255)." Input GlowColorRedValue(float) : "Sets the glow red color channel's value (0 - 255)." Input SetGlowColor(color255) : "Change the glow's color. Input SetGlowDisabled(void) : "Stops the glow." Input SetGlowEnabled(void) : "Starts the glow." Glowstyle(choices) : "Glow Style" : 0 : "What style of glow should be used." =ġ : "Shimmer (doesn't glow through walls)"Ģ : "Outline (doesn't glow through walls)"ģ : "Outline Pulse (doesn't glow through walls)" Glowenabled(boolean) : "Does the prop glow by default?" : 1 Glowdist(integer) : "Glow Distance" : 1024 "Works exactly like a prop_dynamic, but it can optionally have a custom glow around it." It can also be configured to break when it takes enough damage.\n"+

"A prop that can be placed in hierarchy and can play animations. Point base(prop_dynamic) studioprop() = prop_dynamic_glow : "all entities EXCEPT those whose team number matches the given team will pass the filter." = "team number matches the given team will pass the filter. If the filter mode is Allow, only entities whose "+ "A filter that filters by the team of the activator."įilterteam(choices) : "Filter Team Number" : 2 : "The team number to filter by. Input ToggleCanBePickedUp(void) : "Toggle base(BaseFilter) size(-8 -8 -8, 8 8 8) = filter_activator_team : Input SetAmmoAmount(integer) : "Set the ammo on this weapon" Input SetReserveAmmoAmount(integer) : "Set the reserve ammo on this weapon" Output OnPlayerPickup(void) : "Fires when the player picks up this weapon" Output OnPlayerUse(void) : "Fires when the player +uses this weapon" Input SetTeam(integer) : "Changes the entity's color(0 0 200) base(Targetname, RenderFields, Angles) = WeaponĬanBePickedUp(boolean) : "Is this weapon allowed to be picked up?" : 1 TeamNum(choices) : "Team Number (int)" : 0 = Purpose: Counter-Strike: Source game definition file "base.fgd" = Copyright © 1996-2005, Valve Corporation, All rights reserved. This is the content of the file \common\Counter-Strike Global Offensive\bin\csgo.fgd when it was last modified on.
